<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Webgl on Himalaya's Dev Journal</title><link>https://histty.in/tech/webgl/</link><description>Recent content in Webgl on Himalaya's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 15 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://histty.in/tech/webgl/index.xml" rel="self" type="application/rss+xml"/><item><title>NoiseGen — Procedural Texture Library</title><link>https://histty.in/projects/noisegen-procedural-texture-library-mock/</link><pubDate>Sun, 15 Mar 2026 00:00:00 +0000</pubDate><guid>https://histty.in/projects/noisegen-procedural-texture-library-mock/</guid><description>A TypeScript library for generating procedural textures using Perlin noise, Worley noise, and fractal Brownian motion.</description></item><item><title>Optimizing WebGL Rendering for Mobile</title><link>https://histty.in/blog/optimizing-webgl-rendering-for-mobile-mock/</link><pubDate>Mon, 15 Dec 2025 00:00:00 +0000</pubDate><guid>https://histty.in/blog/optimizing-webgl-rendering-for-mobile-mock/</guid><description>Frametimes, draw calls, and texture atlases — how I got my game to run smoothly on a phone.</description></item></channel></rss>