<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Noise-Functions on Himalaya's Dev Journal</title><link>https://histty.in/tech/noise-functions/</link><description>Recent content in Noise-Functions on Himalaya's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 28 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://histty.in/tech/noise-functions/index.xml" rel="self" type="application/rss+xml"/><item><title>My Journey into Procedural Generation</title><link>https://histty.in/blog/my-journey-into-procedural-generation-mock/</link><pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/my-journey-into-procedural-generation-mock/</guid><description>How Perlin noise, cellular automata, and L-systems helped me create interesting-looking worlds for my game.</description></item><item><title>NoiseGen — Procedural Texture Library</title><link>https://histty.in/projects/noisegen-procedural-texture-library-mock/</link><pubDate>Sun, 15 Mar 2026 00:00:00 +0000</pubDate><guid>https://histty.in/projects/noisegen-procedural-texture-library-mock/</guid><description>A TypeScript library for generating procedural textures using Perlin noise, Worley noise, and fractal Brownian motion.</description></item></channel></rss>