<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Javascript on Himalaya's Dev Journal</title><link>https://histty.in/tech/javascript/</link><description>Recent content in Javascript on Himalaya's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 01 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://histty.in/tech/javascript/index.xml" rel="self" type="application/rss+xml"/><item><title>PixelQuest — A Retro Platformer</title><link>https://histty.in/projects/pixelquest-a-retro-platformer-mock/</link><pubDate>Mon, 01 Jun 2026 00:00:00 +0000</pubDate><guid>https://histty.in/projects/pixelquest-a-retro-platformer-mock/</guid><description>A canvas-based platformer built from scratch with JavaScript. Features procedural level generation and pixel art assets.</description></item><item><title>My Journey into Procedural Generation</title><link>https://histty.in/blog/my-journey-into-procedural-generation-mock/</link><pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/my-journey-into-procedural-generation-mock/</guid><description>How Perlin noise, cellular automata, and L-systems helped me create interesting-looking worlds for my game.</description></item></channel></rss>