<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C# on Himalaya's Dev Journal</title><link>https://histty.in/tech/c%23/</link><description>Recent content in C# on Himalaya's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 20 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://histty.in/tech/c%23/index.xml" rel="self" type="application/rss+xml"/><item><title>Post-Mortem: Game Jam Entry</title><link>https://histty.in/blog/post-mortem-game-jam-entry-mock/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/post-mortem-game-jam-entry-mock/</guid><description>What went right, what went wrong, and what I&amp;rsquo;d do differently at my first game jam.</description></item><item><title>Game Jam 2025 Entry</title><link>https://histty.in/projects/game-jam-2025-entry-mock/</link><pubDate>Mon, 01 Dec 2025 00:00:00 +0000</pubDate><guid>https://histty.in/projects/game-jam-2025-entry-mock/</guid><description>A 48-hour game jam entry — a gravity-flipping puzzle game. Didn&amp;rsquo;t place but had a blast building it.</description></item></channel></rss>