<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gamedev on Himalaya's Dev Journal</title><link>https://histty.in/tags/gamedev/</link><description>Recent content in Gamedev on Himalaya's Dev Journal</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 10 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://histty.in/tags/gamedev/index.xml" rel="self" type="application/rss+xml"/><item><title>Building a Game Engine from Scratch in Rust</title><link>https://histty.in/blog/building-a-game-engine-from-scratch-in-rust-mock/</link><pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/building-a-game-engine-from-scratch-in-rust-mock/</guid><description>Exploring ECS architecture, memory management, and why I chose Rust over C++ for my game engine project.</description></item><item><title>My Journey into Procedural Generation</title><link>https://histty.in/blog/my-journey-into-procedural-generation-mock/</link><pubDate>Thu, 28 May 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/my-journey-into-procedural-generation-mock/</guid><description>How Perlin noise, cellular automata, and L-systems helped me create interesting-looking worlds for my game.</description></item><item><title>Understanding WebAssembly for Game Development</title><link>https://histty.in/blog/understanding-webassembly-for-game-development-mock/</link><pubDate>Thu, 30 Apr 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/understanding-webassembly-for-game-development-mock/</guid><description>How WASM lets me run C/C++ game code in the browser and what I learned porting my engine.</description></item><item><title>The Art of Writing Clean Game Code</title><link>https://histty.in/blog/the-art-of-writing-clean-game-code-mock/</link><pubDate>Sun, 12 Apr 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/the-art-of-writing-clean-game-code-mock/</guid><description>Lessons from refactoring a spaghetti-code game project into something maintainable and fun to work on.</description></item><item><title>Docker for Local Game Dev</title><link>https://histty.in/blog/docker-for-local-game-dev-mock/</link><pubDate>Fri, 20 Feb 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/docker-for-local-game-dev-mock/</guid><description>Using containers to standardize my game development environment across machines.</description></item><item><title>My 2026 Reading List: Game Dev Books</title><link>https://histty.in/blog/my-2026-reading-list-game-dev-books-mock/</link><pubDate>Thu, 05 Feb 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/my-2026-reading-list-game-dev-books-mock/</guid><description>Books that shaped my understanding of game architecture, design, and production.</description></item><item><title>Post-Mortem: Game Jam Entry</title><link>https://histty.in/blog/post-mortem-game-jam-entry-mock/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://histty.in/blog/post-mortem-game-jam-entry-mock/</guid><description>What went right, what went wrong, and what I&amp;rsquo;d do differently at my first game jam.</description></item></channel></rss>